A few weeks ago, we've released the Private Alpha for a selected pool of playtesters.
Feedback were super positive, and we've been able to catch and fix new bugs while building upcoming features.
What has been done in this New Patch?
- Integrated Squad Compositions (Ctrl+1, 2, 3...)
- Added VFX for Turret Hit Range
- Fixed UI Misalignments and Clipping
- Fixed Loading Screen Countdown
- Fixed UI Issue on Glitch Block cost
- Fixed PlayNow Button Issue
- Balancing combat, ambient and UI sounds
- Changed background music
- Fixed Core Twist & Turret Walk SFX
- Fixed SFX Bug at Match Ends
- Code cleanup
- Fixed & Improved Turret Impact VFX
- Fixed Offline Mode
- Fixed Mixed In-Game Units Selector
- Fixed Loading Screen & Customization Backgrounds
- Fixed In-Game Tab Data
- Updated “Searching Opponent” Icon
- Fixed Matchmaking & Player Profile Destruction Bug
- Re-added Units Lvl Up VFX
- Updated ELO Logic and Integration
- Upgraded VFX pipeline
- Fixed a Lighting & Texture Bug
- Fixed UI Bug after ending Matches
- Fixed Core Shield Bug
- Fixed Flash Blocks and Glitch Block SFX
- Fixed Button Localization
- Updated various SFX
- Added new ELO Logic
- Fixed Lvl Up VFX Bug
- Fixed GUI Data
- Fixed Bullets Ground Impact VFX
- Fixed Game Loading Error 253
- Added Destination Prompters SFX
- Fixed Energy Notification
- Fixed Sound System
- Fixed SR UI Layout
- Fixed Delay on Turret Destination Prompter GUI
- Added Scroll on Equipment Page
- Fixed Turret Range GUI Behavior
- Improved NPC AI
- Added Stadium Screens Banners
- Fixed NPC Colors Error
- Fixed NavMesh on Spawn Ramps
- Added Attack Confirmation GUI
- Added Units Level HUD
- Fixed Menu Background Bug
- Reworked Memorial Stone
- Updated Game Design Balance (NRG Costs, Damages, Speed, HPs…)
- Updated Glitch Block Condition
- Adjusted Electric Storm Effects Timing
- Improved Units Directional Rotation
- General Game Memory & Loading Improvements
- Updated Notification System GUI
- Updated Loading Page UI
- Fixed Camera Area Limits
- Edited Settings UI
- Refactored Core Mesh for Performance
- Adjusted Units Ranks HUD
- Tentative Fix on EGS not always retrieving Players Data
- Adjusted Core Health Points
- Fixed Healing Cells Flash Block
- Improved Platforms GUI
- Improved Internal Build Pipeline
- Basic Performance Optimisation
What's coming in the Next Patch (0.2)?
We got you, and we're already working on certain Quality-of-Life (QoL) features that you may request.
- Integration of Attack Move & Area Control
- Automatic Units Spawn via Minimap
- Customizable Hotkeys
- In-Game Notifications for Core & Turrets Events
From a high-level perspective, here's what to expect as well.
- General Bugfixing
- Sound Polishing
- Performance Improvements
- Initial Reward System (Mystery Box)
- New Major Game Mechanic
And what's the current Game Roadmap in general?
- FTUE Tutorial Minigame
- Private Matchmaking
- Tournaments
- Battlepass
- New Maps
- New Flash Blocks
- New Units
- Mobile Game
Stay tuned, and see you on the battlefield.